Culture VR - Homo machina

Homo machina

about

How many times have you imagined little humanoids controlling your every movement, located at the various levels of the human body?

Homo Machina was adapted from a video game for cell phones based on the work of Fritz Kahn (1888-1968), an ingenious Jack-of-all trades, doctor and educator who strived to make science accessible to all. He was also a pioneer in informative graphics.

Homo Machina is a 2D profile exploration game filled with riddles that takes place inside a figurative human body resembling a huge industrial machine.

awards

SXSW Austin

nominee gamer's voice award
2018

A-MAZE Berlin

official nominee
2018

GAME CONNECTION San Francisco

winner best mobile/tablets
2018

GAME CONNECTION San Francisco

nominee best casual game
2018

GAME CONNECTION San Francisco

nominee best story/storytelling
2018

NEW IMAGES Paris


2018

EGX London


2018

format(s)

Interactive / Fixed position

Description : The easiest format to set up and exhibit.

Platform compatibilty : Google Daydream (with hand controller), Samsung Gear VR (with hand controller), Oculus Rift, HTC Vive, other VR Headsets with hand controllers

Technical Requirements : VR Headset, hand controller (Daydream & Gear VR), Swivel stool/chair, Compatible smartphone or desktop PC, Charger, Internet connection

Tutorial : watch here

User Mediation: 1 person for 4 VR demo stations

Passive 360° video

Description : The easiest format to set up and exhibit.

Platform compatibilty : Google Cardboard, Google Daydream, Samsung GearVR, Oculus Rift, HTC Vive, others

Technical Requirements : VR Headset, Swivel stool/chair, Compatible smartphone or desktop PC, Charger, Internet connection

Tutorial : watch here

User Mediation: 1 person for 10 to 20 VR stations

audience

Tous publics

language(s)

English
French