Culture VR - Un pas fragile

Un pas fragile

about

Camille is getting ready for a ballet gala.

From home to the gym, her daily life is presented in small vignettes where emotion is born from intergenerational encounters and the challenges she faces.

The repetition of the pictures reflects her progress, and varied interactions maintain the reader’s curiosity and surprise.

Thus, if the choices offered by the gameplay may seem insignificant, they nevertheless lead to a subtle reflection on courage and respect.

This creation was awarded “Best Student Game” at the 2017 Independent Games Festival.

 

This game is part of the “Machines à Bulles” exhibition selection.

 

Credits : Opal games

Design and programming : Géraud ZUCCHINI

Animations : Alisée PREUD’HOMME

Sets : Grégory PARISI

Sound : Gaspard MOREL

Music : Antoine DRUAUX

With the support of the Cnam-ENJMIN, the Pôle image Magelis in Angoulême, the University of La Rochelle and the University of Poitiers.

format(s)

Android tablets/smartphones

Computer Steam

Interactive / Fixed position

Description : The easiest format to set up and exhibit.

Platform compatibilty : Google Daydream (with hand controller), Samsung Gear VR (with hand controller), Oculus Rift, HTC Vive, other VR Headsets with hand controllers

Technical Requirements : VR Headset, hand controller (Daydream & Gear VR), Swivel stool/chair, Compatible smartphone or desktop PC, Charger, Internet connection

Tutorial : watch here

User Mediation: 1 person for 4 VR demo stations

iOS tablets/smartphones

Passive 360° video

Description : The easiest format to set up and exhibit.

Platform compatibilty : Google Cardboard, Google Daydream, Samsung GearVR, Oculus Rift, HTC Vive, others

Technical Requirements : VR Headset, Swivel stool/chair, Compatible smartphone or desktop PC, Charger, Internet connection

Tutorial : watch here

User Mediation: 1 person for 10 to 20 VR stations

audience

Tous publics

language(s)

French